Sanctum (game) - Structure

Structure

As with many fantasy games, spell-casting in Sanctum is constrained by a limited resource called Mana. In this game, mana comes in six types, in three pairs of opposites:

  • Strife / Order
  • Clarity / Mystery
  • Will / World

There are also twelve "houses", each holding claim to a specific pair of mana types, one major and one minor for that house, and a race of beings who serve it with a special power:

House Name Major Mana Minor Mana Nation Special Ability
Abomination Will Strife Imps +1 Hand Damage
Body World Mystery Cyclopes +2 Hit Points
Death Mystery Will Keepers +1 Hand Damage
Despair Mystery Strife Shadows Mountainwalk
Hope Clarity Order Visions Waterwalk
Justice Order Mystery Gargoyles +2 hit points
Life Clarity World Elves +1 Missile Damage
Making Order Will Dwarves Mountainwalk
Mind Will Clarity Djinni Waterwalk
Nature World Order Satyrs +1 Missile Damage
Unmaking Strife World Misfits +2 hit points
War Strife Clarity Humans +1 Hand Damage

Decks of at least 30 cards were constructed and assigned a specific house, though cards from other houses could be included.

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