Samurai Warrior: The Battles of Usagi Yojimbo - Planned Content

Planned Content

The game was originally envisoned as a much larger, open world experience, but due to the hardware and memory limitations of the Commodore 64, for which it was originally developed, numerous features had to be cut from the final product.

Paul Kidd and Russel Comte originally wrote a much larger script for the game, which would see Usagi be able to traverse through many multiple paths and lead to entirely different adventures and endings. In the design documents for the game, characters and situations are detailed such as mole ninjas surfacing out of the soil, a side quest rescuing an innocent villager being dragged by a stampeding horse and numerous activities such as gambling and dialogue sequences in the town sections of the game.

Likewise, the karma system was downscaled into a simplistic numeric system which acted as an onscreen counter that led Usagi to commit suicide if it fell under 0. In the original game design documents, karma was envisioned as a more fulfilled reputation system, which would affect the NPCs' views and actions towards Usagi.

Read more about this topic:  Samurai Warrior: The Battles Of Usagi Yojimbo

Famous quotes containing the words planned and/or content:

    And the LORD changed his mind about the disaster that he planned to bring on his people.
    Bible: Hebrew, Exodus 32:14.

    Strange that so few ever come to the woods to see how the pine lives and grows and spires, lifting its evergreen arms to the light,—to see its perfect success; but most are content to behold it in the shape of many broad boards brought to market, and deem that its true success! But the pine is no more lumber than man is, and to be made into boards and houses is no more its true and highest use than the truest use of a man is to be cut down and made into manure.
    Henry David Thoreau (1817–1862)