Samurai Shodown - Ports

Ports

When SNK released the game for the home console version of the Neo Geo system, the AES, the fans bought it up in droves, and it still stands as the most successful run of home Neo cartridges ever produced. The game was ported to multiple other platforms, including the Super Nintendo Entertainment System, Nintendo Game Boy, Sega Mega Drive, Sega Game Gear, Sega CD, Sega Saturn, 3DO, FM Towns, PlayStation, PlayStation 2, and Xbox. All of the cartridge versions were handled by Takara, while Crystal Dynamics ported the 3DO version, and Funcom handled the Sega CD port. All the ports vary in quality, given the individual capabilities of the systems on which the game appeared.

All the 16-bit Sega versions of the game (including the Sega CD version) omitted Earthquake. Both versions lack the camera zoom, and as a result the camera is zoomed-in, which gives better detail to the characters, but the fighting area is smaller. Of note is the Sega CD version, which contained a bug which caused the game to crash when the final boss was reached. Publisher JVC offered to replace glitched discs with copies of Fatal Fury Special (which they also published for the system). No "fixed" version was released.

The Super NES version, by contrast, has the character line-up intact, but has the game zoomed-out, which makes the characters look tiny and harder to time attacks. The stages, on the other hand, are less restricted. This version also supports Dolby Surround.

The Neo Geo AES version of the game was released for the Wii Virtual Console on October 16, 2007 in Japan; May 30, 2008 in Europe; and June 16, 2008 in North America. However, before the Virtual Console version was released in the North America, the game was released as part of SNK Arcade Classics Vol. 1.

The game was edited when it was first released for the AES as it featured blood and graphic fatal attacks that kills opponents by slicing them in half. This was mostly due to the negative publicity that sparked involving the use of violence in video games of the time, a most prominent example being Mortal Kombat. As a result, it was decided to censor the game for most platforms, by changing the blood from red to white and disabling all of the fatal attack animations. These censorship issues were also carried over to the win quotes, and references to death or blood were altered. This release incited controversy in the United States, as many fans who bought the game were angry that the game they had paid for was not 100% true to the arcade experience, a notion which ran contrary to the professed point of the AES in the first place.

The Sega 16-bit ports frequently had the violence toned down. While the blood is featured, it is used sparsely and one of the fatalities is cut for each version. In the Super NES version the blood was recolored orange and the half slicing is removed. The 3DO version, however, was ported almost a year later, and managed to reach the console with all blood and fatality graphics intact. As a result, some retailers didn't even carry this edition of the game.

Samurai Shodown is justifiably considered the starting point for the wave of Neo Geo console modifications, which would enable users to set the system's region to Japan, or play in arcade mode, which would in turn allow the game to be played with all of the blood and death animations intact, even on a North American/PAL console. It also marked the beginning of SNK's nebulous and much-discussed policy of censoring their games for release outside of Japan, which still persists (albeit sporadically) to this day.

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