Sam & Max: Freelance Police - Overview

Overview

Sam & Max: Freelance Police was designed by LucasArts as a graphic adventure game and sequel to the 1993 title Sam & Max Hit the Road. The game was to feature 3D computer graphics rendered in real-time. The game engine contained elements from other LucasArts games, including those from Gladius, RTX Red Rock, Full Throttle: Hell on Wheels and Star Wars: Obi-Wan. Graphical features such as shaders, bump maps and lightmaps were used to give a 3D effect to 2D textures in the game. Little was revealed of the gameplay, other than that Freelance Police would not follow the same control scheme used in 3D LucasArts adventures Grim Fandango and Escape from Monkey Island, but would return to point-and-click mechanics used in the 2D LucasArts games. As in Sam & Max Hit the Road, Freelance Police would contain a mixture of optional and compulsory minigames, 19 in total. The game was designed so that the player character could not die or reach a dead end.

Few details were revealed about the game's plot. In a January 2004 interview, lead designer Michael Stemmle provided a rough outline: the game's story was "really six stories, loosely held together by a thrilling über-plot". Each individual story contained a separate case for the Freelance Police, taking place in a variety of environments, including a space station and a neopagan bacchanal, and featuring "freakish bad guys". Stemmle stated that the intention was to keep the "über-plot" concealed for a while, but noted that it contained "all the barely plausible grandeur that fans have come to expect from Sam and Max". Steve Purcell, the creator of Sam & Max, assisted in the development of both the plot and the artistic direction, producing concept art of various characters and locales. Besides the return of the titular characters, only one other character, Flint Paper, was confirmed for the game. Described by Stemmle as "the Freelance Police's rough 'n' tumble private detective neighbour", Paper is briefly featured in Sam & Max comics and makes an offstage appearance in Sam & Max Hit the Road. Stemmle had Paper planned for a "critical role" in the game's plot.

Due to the nature of the story, LucasArts considered releasing the game in episodic fashion and using digital distribution, an option favored by the development team but opposed by the management division, who preferred the more traditional methods of retail distribution. Post-release bonus content was also considered; Stemmle remarked that such content would include new power-ups, minigames and "maybe even entirely new interactive Sam & Max cases can download".

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