Sam & Max: Freelance Police - Development

Development

The development of a sequel to Sam & Max Hit the Road was announced by LucasArts on August 27, 2002. In their press release, LucasArts president Simon Jeffery stated that "the Sam & Max sequel, much like the recently announced Full Throttle II, perfectly complements LucasArts' renowned adventure game legacy and lends further support to the company's commitment to investing in and developing more of our original properties". LucasArts revealed no additional details at the time beyond a projected release in the first quarter of 2004. The game was officially announced for Windows at the Electronic Entertainment Expo convention on May 12, 2003, where the full title Sam & Max: Freelance Police was revealed. LucasArts reaffirmed the projected early 2004 release date at the convention. The game's trailer was also presented at E3, reintroducing the characters and confirming that the original voice actors for Sam and Max, Bill Farmer and Nick Jameson respectively, were set to reprise their roles. Over the following months, several minor media releases were made, revealing new information regarding the game's developmental direction and graphical style. The game's release was highly anticipated by journalists in the video game industry, who published various previews and interviews with the development team, particularly with lead designer Michael Stemmle, one of the original designers of Sam & Max Hit the Road.

In August 2003, LucasArts halted production on the Full Throttle adventure game sequel Hell on Wheels, leading the magazine Hyper to speculate that Freelance Police might suffer a similar fate. LucasArts reassured the media that Freelance Police was still in production and was nearing completion, reiterating that the game would be released in 2004. Media coverage continued; for example, PC Gamer US ran an interview with Stemmle as a cover story in February 2004. However, on March 3, 2004, LucasArts abruptly announced the cancellation of Freelance Police. In a short press release, LucasArts' Acting General Manager, Mike Nelson, stated that "after careful evaluation of current market place realities and underlying economic considerations, we've decided that this was not the appropriate time to launch a graphic adventure on the PC".

The reaction to the game's cancellation was overwhelmingly negative. Commentators in the industry media felt that the decision was another example of a decline in the adventure genre, where many concluded that LucasArts was moving to maintain its position with low risk Star Wars-themed titles instead of the adventure games that had brought them success in earlier years. Freelance Police's cancellation is often cited as the culmination of the downward decline in the adventure genre. The decision came so suddenly that some magazines accidentally published favorable previews of the game after LucasArts' announcement. A fan web site named "Save Sam and Max" presented a petition of 32,000 signatures to LucasArts conveying the fans' disappointment. Steve Purcell, the creator of the Sam & Max franchise, stated that he was disappointed by LucasArts' decision:

LucasArts' sudden decision to stop production on Sam & Max is mystifying. Sam & Max was on schedule and coming together beautifully. I couldn't have been more pleased with the quality of the writing, gameplay, hilarious animation and the gorgeous 3D world that Mike Stemmle's team has created. The rug has been pulled out from under this brilliant team who've so expertly retooled Sam & Max for the 21st century. I'm extremely frustrated and disappointed especially for the team who have devoted so much effort and creativity to Sam & Max. It's a shame to think that their accomplishments, as well as the goodwill that has been growing in the gaming press toward this project, will all go to waste due to this shortsighted decision.

—Steve Purcell

According to Stemmle, the cancellation decision was prompted by the report of an external marketing analysis group hired by LucasArts, which claimed that the European market for adventure games "had simply disappeared. Not shrunk, not cratered, just... disappeared". A newly established German company, Bad Brain Entertainment, claimed to have entered negotiations with LucasArts to acquire the game, although nothing resulted from these talks. LucasArts subsequently dismissed many of the designers involved with developing their adventure games, and in 2006 stated that they did not intend to return to the adventure genre until the next decade. Some of the former Freelance Police development team formed Telltale Games in June 2004 to continue developing the sort of adventure games that LucasArts no longer wished to produce. Telltale Games later unsuccessfully attempted to buy the rights to Freelance Police from LucasArts, which would have enabled the team to finish developing the game. When the LucasArts license expired in mid-2005, Purcell took the franchise to Telltale Games, where it was developed into an episodic series of games. However, very little of the work done on Freelance Police was carried over by the developers to Telltale Games; LucasArts still held onto the game's assets and Telltale was wary about using similar design patterns. The new series debuted in October 2006 with Sam & Max Save the World.

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