Creation
In 1972, when Gary Gygax began to playtest the new "Fantasy Game" that he and Dave Arneson would eventually develop into Dungeons & Dragons, using the dungeons underneath Castle Greyhawk, he did not have an organized religion. Since his campaign was largely built around the needs of lower-level characters, he didn't think specific deities were necessary, since direct interaction between a god and a low-level character was very unlikely. However, some of the players wanted a specific deity so that cleric characters could receive their powers from someone less ambiguous than "the gods". Gygax, with tongue in cheek, created two gods: St. Cuthbert—who brought non-believers around to his point of view with whacks of his cudgel —and Pholtus, whose fanatical followers refused to believe that any other gods existed.
Read more about this topic: Saint Cuthbert (Dungeons & Dragons)
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