Ryudo - Gameplay

Gameplay

Grandia II sports a unique battle system. Apart from running its turn-based battle system in real time, similarly to the Final Fantasy series, the game supports limited movement during battle. Characters can run around or strike opponents and then retreat. Dependent on the timing, a playable character or enemy can "cancel" an opponent's move. The battle system uses Initiative Points, Magic Points, Hit Points and Special Points. A combo attack allows a character to land two hits on an enemy. The hits can be increased with certain accessories, up to four hits per combo. A combo attack can also "counter" if it hits an enemy in an attack pose, dealing additional damage. Additionally, if the combo kills the intended target before reaching the final blow, the character will attack the closest enemy to complete the combo.

Characters can use magic from equipped Mana Eggs. Using magic consumes MP. More powerful magic takes longer to cast. Special moves and spells can be learned with Skills Coins and Magic Coins, and have a maximum level of 5. Spell efficiency is increased and casting time decreased as the level increases. Magic spells can cast instantly if a character has skills equipped giving a +100% bonus to the element of that particular spell. Special move sets are learned from Skill Books, then equipped onto characters. Skills can either boost stats or add additional effects, such as increased item drops or adding a cancel effect to certain spells.

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