Running Play

  • (noun): (American football) a play in which a player runs with the ball.
    Synonyms: run, running, running game

Some articles on running play, play, plays, running:

1998 Music City Bowl - Game Summary - Second Quarter
... pass to Hall, then Alexander lost three yards on a running play, setting up third down and 17 ... Alexander advanced to the five-yard line on a running play, and Zow completed a touchdown pass to Vaughn for the Tide's first points of the game ... On the drive's first play, Tech committed a five-yard offsides penalty ...
Super Bowl XXX - Game Summary
... line, Williams could only gain 2 yards on a reverse play, forcing Dallas to settle for a 42-yard Chris Boniol field goal ... Four plays later, Aikman completed a 3-yard touchdown pass to tight end Jay Novacek (playing in what would be his last game, as Novacek missed the following season due to back injuries before retiring ... recover from the 13-yard loss and had to punt 2 plays later ...
1998 Music City Bowl - Game Summary - Fourth Quarter
... After a running play was stopped for no gain, Clark completed a pass to Pegues, who ran for a first down at the Alabama nine-yard line ... Three plays later, Pegues crossed the goal line for a touchdown ... The first play of that drive resulted in a five-yard penalty against Virginia Tech ...
Halfback Option Play
... The halfback option play is an unorthodox play in American football ... It resembles a normal running play, but the running back has the option to throw a pass to a wide receiver or tight end before crossing the line of scrimmage ... The key to the play is fooling the defensive players, primarily the defensive backs ...

Famous quotes containing the words play and/or running:

    Quince. Marry, our play is “The most lamentable comedy and most cruel death of Pyramus and Thisbe.”
    Bottom. A very good piece of work, I assure you, and a merry.
    William Shakespeare (1564–1616)

    People stress the violence. That’s the smallest part of it. Football is brutal only from a distance. In the middle of it there’s a calm, a tranquility. The players accept pain. There’s a sense of order even at the end of a running play with bodies stewn everywhere. When the systems interlock, there’s a satisfaction to the game that can’t be duplicated. There’s a harmony.
    Don Delillo (b. 1926)