Roma Victor - Gameplay - Combat

Combat

Combat skills were structured in a similar manner to crafting skills, in that an untrained character was very unlikely to win in a fair fight against a highly-trained character, regardless of player skill and reflexes. A character automatically dodged and parried incoming strikes based on randomized calculations on the server, although blocking with a shield had both an automatic calculation and would happen if the opponent accidentally clicked on the player's shield. It was also possible to disarm an opponent's weapon during a fight.

Roma Victor featured real-time combat, which was largely decided by character skills similar to the character 'levels' found in most MMOs. However, unlike some other games, there were several tricks that were harder to pull off than just pushing a button. Timing and tactics also played a big role in your character's survival.

Roma Victor had hitboxes for each bodypart on a player, so that clicking the attack button while aiming the mouse on a particular part of an opponent's body would attempt to hit exactly that part of the body. After the character's automatic chance to evade the attack based on skill numbers, the attack damage would be applied to the hit points in that bodypart if the calculations failed. In this way, a player could repeatedly click at the weak or unarmoured parts on an opponent.

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Famous quotes containing the word combat:

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