Rogue (video Game) - Gameplay

Gameplay

In Rogue, the player assumes the typical role of an adventurer of early fantasy role-playing games. The game starts at the uppermost level of an unmapped dungeon with myriad monsters and treasures. The goal is to fight one's way to the bottom level, retrieve the Amulet of Yendor (Rodney spelled backwards), then ascend to the surface. Until the Amulet is retrieved, the player cannot return to earlier levels. Monsters in the levels become progressively more difficult to defeat.

The game's setting was influenced by the text game Colossal Cave Adventure as well as Dungeons & Dragons, from which most of the monsters were, initially, closely modeled. Wichman has stated the monsters were soon altered "to avoid getting in trouble" with the creators of Dungeons & Dragons.

Read more about this topic:  Rogue (video game)