Development
The original authors of Rogue are Michael Toy, Glenn Wichman, and then Ken Arnold. The earliest versions were written on the Unix system at UC Santa Cruz and later coding moved, along with Michael Toy, to UC Berkeley. The game became popular enough to be distributed with Version 4.2 of BSD (Berkeley Standard Distribution) UNIX. Rogue was ported by Michael Toy and Jon Lane to the IBM PC in 1984, and then by Michael Toy to the Macintosh. Toy and Lane formed the company A.I. Design, which marketed these versions. According to Lane, Dennis Ritchie was quoted as saying that Rogue "wasted more CPU time than anything in history."
Later, marketing was handed over to established video game publisher Epyx, who contracted A.I. Design to port the game to Amiga, Atari ST and CoCo personal computers.
In 1988, the budget software publisher Mastertronic released a commercial port of Rogue for the Amstrad CPC, Commodore 64, Atari 8-bit and ZX Spectrum computers.
Numerous clones exist for modern operating systems such as Microsoft Windows, Mac OS X, Palm OS, Linux, BSD OSs and iOS.. It is even included in the base distribution of NetBSD and DragonflyBSD.
Read more about this topic: Rogue (video game)
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