Games Developed By Ritual Entertainment
- Quake Mission Pack: Scourge of Armagon (1. expansion pack) – (1997) (PC) developed as Hipnotic Interactive
- SiN – (1998) (PC (Windows and Linux), Linux on PowerPC) both Linux versions ported by Hyperion Entertainment
- Heavy Metal: F.A.K.K.² – (2000) (PC (Windows and Linux), Mac (Mac OS and Mac OS X), Dreamcast) Linux version ported by Loki Software, Mac OS Classic version ported by Contraband Entertainment, Mac OS X version ported by The Omni Group
- Blair Witch Volume 3: The Elly Kedward Tale – (2000) (PC)
- SiN Gold (port) – (2000) (Mac) ported by Contraband Entertainment
- Counter-Strike: Condition Zero – (PC) Ritual Entertainment was working on the title in 2002 after Gearbox Software and before Turtle Rock Studios took over in mid-2003
- Star Trek: Elite Force II – (2003) (PC)
- Counter-Strike (port) – (2003) (Xbox)
- Legacy of Kain: Defiance – (2003) (PlayStation 2, Xbox, PC) External collaboration with Crystal Dynamics
- Delta Force: Black Hawk Down: Team Sabre (expansion) – (2004) (PC)
- SiN Episodes: Emergence – (2006) (PC)
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Famous quotes containing the words games, developed and/or ritual:
“Intelligence and war are games, perhaps the only meaningful games left. If any player becomes too proficient, the game is threatened with termination.”
—William Burroughs (b. 1914)
“All of the valuable qualities ... like helping in the development of otherswill not get you to the top at General Motors, were that path open to women.... The characteristics most highly developed in women and perhaps most essential to human beings are the very characteristics that are specifically dysfunctional for success in the world as it is.... They may, however, be the important ones for making the world different.”
—Jean Baker Miller (20th century)
“The greatest honor that can be paid to the work of art, on its pedestal of ritual display, is to describe it with sensory completeness. We need a science of description.... Criticism is ceremonial revivification.”
—Camille Paglia (b. 1947)