Rise 2: Resurrection - Features

Features

The game features eighteen standard characters, plus eight hidden characters. The hidden characters tend to be stronger than the other ones, and some are very easy to unlock while others are much harder. Eight of the hidden characters are clones of the standard characters with similar moves and different graphics.

The seven (including the hidden character Supervisor) robots of the original game return with new graphics and moves, and aside from the original Rook, all have an offspring modified robot.

As opposed to its predecessor, now that the scenario allows it, Resurrection allows the players to pit any robot against each other, both in one and two-players mode. Also, the players can choose amongst 256 different palette rotation for each robot. There are five different types of projectiles available to each robot.

The game features a far broader fighting experience than its predecessor. Each robot has its own original moves, and Mortal Kombat-inspired death moves along with the ability of stealing and use a defeated robot projectile. Also, each of the robots has a devastating super-move that can be used when the power bar is full, similar to other fighting games of the time. The game also features a combo counter system, named Chaos. The controls are standard for a fighting game, and non-humanoïd robots adapt their moves to the punch/kick model.

In one-player mode the player would face each robot in its own rendered and raytraced stage, while two-player mode allows either the player to choose the stage or to leave it at random. Each stage is graphically tuned to its corresponding robot, and some stages feature traps that players can use to take an advantage against their opponent. The traps also tend to match their owner robot's characteristics: as the stage for Steppenwolf, the gun-wielding robot, features a trap that fires bullets, the stage for Vandal, the saw-wielding robot, features a trap with a saw.

Resurrection improves on the first games graphics, rendering and animation - hits would now give off metal scraps and electrical arcs would progressively run over the bodies of damaged robots.

The in-game music features hard-rock themed music by Tom Grimshaw at Mirage, and a theme by Queen's guitarist Brian May entitled "Cyborg".

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