Rigel in Fiction - Games

Games

  • Rescue at Rigel (1980), computer game developed and published by Epyx. A player takes on the role of adventurer Sudden Smith. Smith must try to rescue human captives from the interior of an asteroid orbiting the star Rigel. Players have 60 minutes to rescue 10 captives from the labyrinthine body, all the while defeating or evading a variety of exotic alien enemies.
  • Rigel's Revenge (1987), text-interface video game designed by Ron Harris and published by Mastertronic. Players assume the roles of two investigators on a mission to the planet Rigel V in rebellion against the Federation of Planets. The Rigellians claim to possess a doomsday machine which will exact a terrible revenge if the Federation refuses to withdraw immediately from their world. Will the players discover the infernal device before it's too late? Will the galaxy be saved?
  • Star Control II (1992), computer game developed by Toys for Bob and published by Accolade. Beta Orionis is the homeworld of the Umgah, large pink or lilac blobs who are born agoraphobes and cruel practical jokers. In the game, Rigel is not the same star at all, and is quite distant from the constellation Orion. Players of the game who explore "Rigel" experience an encounter with the Zoq-Fot-Pik, an equally "interesting" synthetic race who in ancient days discovered the wheel, fire, and religion all on the same day, and who revere the faux-sport Frungy.
  • Duke Nukem II (1993), computer game designed by Todd Replogle et al and published by Apogee Software. In the year 1998 the evil Rigelatins plan to enslave Earth, and they kidnap Duke Nukem (even as he is promoting his new autobiography Why I'm So Great), because they plan to exploit his brain to put together an unbeatable attack strategy against humanity. Duke breaks free to save the world, again.
  • Frontier: Elite II (1993) and Frontier: First Encounters (1995), computer games written by David Braben et al. Rigel is the primary star of a distant, uninhabited planetary system.
  • Escape Velocity (1996), computer game by Ambrosia Software. Rigel is a central strategic node for the Confederacy in its battle against the Rebellion. In the Escape Velocity universe, Rigel and Sirius are located the same distance from the Earth. In reality, the situation is quite different: Rigel is between 700 and 900 light-years distant, while Sirius is a mere 8.6 light-years away.
  • Pardus (2004), Web-browser based MMORPG developed and published by the Austrian company Bayer&Szell OG. Rigel is a Homeworld sector in the Pardus Empire Contingent (see graphic). The game is set in a technologically advanced but war-torn future universe. Players begin the game with a low-end spacecraft and attempt to increase their wealth, rank, skills and otherwise advance their characters. They may optionally join factions, syndicates or contingents for rank-based rewards, or they may choose to build their wealth by developing trade routes or constructing buildings or starbases that produce commodities.

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