Rieko Kodama - Career

Career

Kodama started in character design, for arcade titles such as Champion Boxing (1984) and Ninja Princess (1984), as well as Master System games like Alex Kidd in Miracle World (1986) and Quartet (1987).

As one of the few designers at the company, she found herself working on multiple titles at once, being credited on as many as five or six games a year. Kodama built up a reputation as an artist and was soon given a chance to work on larger projects, such as Phantasy Star. As the main designer, Kodama was responsible for creating all the character designs, the 2D maps, battle-scene backgrounds, and townspeople, among other things.

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