Rhythm Game

Rhythm game or rhythm action is a genre of music-themed action video game that challenges a player's sense of rhythm. Games in the genre typically focus on dance or the simulated performance of musical instruments, and require players to press buttons in a sequence dictated on the screen. Doing so causes the game's protagonist or avatar to dance or to play their instrument correctly, which increases the player's score. Many rhythm games include multiplayer modes in which players compete for the highest score or cooperate as a simulated musical ensemble. While conventional control pads may be used as input devices, rhythm games often feature novel game controllers that emulate musical instruments. Certain dance-based games require the player to physically dance on a mat, with pressure-sensitive pads acting as the input device.

The 1996 title PaRappa the Rapper has been deemed the first influential rhythm game, whose basic template formed the core of subsequent games in the genre. In 1997, Konami's Beatmania sparked an emergent market for rhythm games in Japan. The company's music division, Bemani, released a series of music-based games over the next several years. The most successful of these was the dance mat game Dance Dance Revolution, which was the only Bemani title to achieve large-scale success outside of Japan. Imitations of Dance Dance Revolution flooded the genre until the release of Harmonix's Guitar Hero, which was inspired by similar, earlier Japanese games. However, Harmonix added rock music aimed at a Western audience. The game revitalized the rhythm genre and spawned the hugely successful Guitar Hero and Rock Band franchises, whose popularity expanded the console video game market and its demographics. The games provided a new source of revenue for the artists whose music appeared on the soundtracks.

By 2008, rhythm games were considered to be one of the most popular video game genres, behind other action games. However, by 2009, the market was saturated by spin-offs from the core titles, which led to a nearly 50% drop in revenue for music game publishers. As a result, the companies scaled back plans for further expansion in 2010. Despite these setbacks, the rhythm game market continues to expand, introducing a number of danced-based games like Just Dance and Dance Central that incorporate the use of motion controllers and camera-based controls like the Kinect. Existing games also continue to thrive on new business models, such as the reliance on downloadable content to provide songs to players.

Read more about Rhythm Game:  Definition and Game Design, Health and Education

Famous quotes containing the words rhythm and/or game:

    Great is the art,
    Great be the manners, of the bard.
    He shall not his brain encumber
    With the coil of rhythm and number;
    But, leaving rule and pale forethought,
    He shall aye climb
    For his rhyme.
    “Pass in, pass in,” the angels say,
    Ralph Waldo Emerson (1803–1882)

    My first big mistake was made when, in a moment of weakness, I consented to learn the game; for a man who can frankly say “I do not play bridge” is allowed to go over in the corner and run the pianola by himself, while the poor neophyte, no matter how much he may protest that he isn’t “at all a good player, in fact I’m perfectly rotten,” is never believed, but dragged into a game where it is discovered, too late, that he spoke the truth.
    Robert Benchley (1889–1945)