Rhombille Tiling - Other Applications

Other Applications

The rhombille tiling may be viewed as the result of overlaying two different hexagonal tilings, translated so that some of the vertices of one tiling land at the centers of the hexagons of the other tiling. Thus, it can be used to define block cellular automata in which the cells of the automaton are the rhombi of a rhombille tiling and the blocks in alternating steps of the automaton are the hexagons of the two overlaid hexagonal tilings. In this context, it is called the "Q*bert neighborhood", after the video game Q*bert which featured an isometric view of a pyramid of cubes as its playing field. The Q*bert neighborhood may be used to support universal computation via a simulation of billiard ball computers.

In condensed matter physics, the rhombille tiling is known as the dice lattice, diced lattice, or dual kagome lattice. It is one of several repeating structures used to investigate Ising models and related systems of spin interactions in diatomic crystals, and it has also been studied in percolation theory.

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