Return To Castle Wolfenstein - Development

Development

The game is powered by a heavily modified version of the Quake III: Team Arena engine. The Return to Castle Wolfenstein engine was subsequently used as the foundation for Wolfenstein: Enemy Territory (Splash Damage/Activision), "Trinity" (Gray Matter Interactive/Activision) (shown at E3 in 2004, but canceled shortly after) and Call of Duty (Infinity Ward/Activision).

There are many different releases of Return to Castle Wolfenstein. The original release, version 1.0, came in a game box featuring a book-like flap. A Collector's Edition, packaged in a metal case, was released at the same time. The contents of the Collector's Edition changed depending on when it was purchased and could include a poster and fabric patch, a poster and a bonus CD, or just the bonus CD. The Game of the Year Edition (2002 - v.1.33) came with the original Wolfenstein 3D, game demos, and seven new multiplayer maps (Trenchtoast, Tram Siege, Ice, Chateau, Keep, The Damned, and Rocket.) The Platinum Edition (2004 - v.1.41) included Wolfenstein: Enemy Territory, a stand-alone multiplayer expansion, and Wolfenstein 3D.

Read more about this topic:  Return To Castle Wolfenstein

Famous quotes containing the word development:

    Every new development for the last three centuries has brought men closer to a state of affairs in which absolutely nothing would be recognized in the whole world as possessing a claim to obedience except the authority of the State. The majority of people in Europe obey nothing else.
    Simone Weil (1909–1943)

    Understanding child development takes the emphasis away from the child’s character—looking at the child as good or bad. The emphasis is put on behavior as communication. Discipline is thus seen as problem-solving. The child is helped to learn a more acceptable manner of communication.
    Ellen Galinsky (20th century)

    A defective voice will always preclude an artist from achieving the complete development of his art, however intelligent he may be.... The voice is an instrument which the artist must learn to use with suppleness and sureness, as if it were a limb.
    Sarah Bernhardt (1845–1923)