Rete Algorithm

The Rete algorithm ( /ˈriːtiː/ REE-tee or /ˈreɪtiː/ RAY-tee, rarely /ˈriːt/ REET or /rɛˈteɪ/ re-TAY) is an efficient pattern matching algorithm for implementing production rule systems. The Rete algorithm was designed by Dr Charles L. Forgy of Carnegie Mellon University, first published in a working paper in 1974, and later elaborated in his 1979 Ph.D. thesis and a 1982 paper (see References). Rete has become the basis for many popular rule engines and expert system shells, including Tibco Business Events, CLIPS, Jess, Drools, JRules, OPSJ, Blaze Advisor, BizTalk Rules Engine and Soar. The word 'Rete' is Latin for 'net' or 'comb'. The same word is used in modern Italian to mean network. Charles Forgy has reportedly stated that he adopted the term 'Rete' because of its use in anatomy to describe a network of blood vessels and nerve fibers.

A naïve implementation of an expert system might check each rule against the known facts in the knowledge base, firing that rule if necessary, then moving on to the next rule (and looping back to the first rule when finished). For even moderate sized rules and facts knowledge-bases, this naïve approach performs far too slowly. The Rete algorithm provides the basis for a more efficient implementation. A Rete-based expert system builds a network of nodes, where each node (except the root) corresponds to a pattern occurring in the left-hand-side (the condition part) of a rule. The path from the root node to a leaf node defines a complete rule left-hand-side. Each node has a memory of facts which satisfy that pattern. This structure is essentially a generalized trie. As new facts are asserted or modified, they propagate along the network, causing nodes to be annotated when that fact matches that pattern. When a fact or combination of facts causes all of the patterns for a given rule to be satisfied, a leaf node is reached and the corresponding rule is triggered.

The Rete algorithm is designed to sacrifice memory for increased speed. In most cases, the speed increase over naïve implementations is several orders of magnitude (because Rete performance is theoretically independent of the number of rules in the system). In very large expert systems, however, the original Rete algorithm tends to run into memory consumption problems. Other algorithms, both novel and Rete-based, have since been designed which require less memory.

Read more about Rete Algorithm:  Description, Miscellaneous Considerations, Optimisation and Performance, Rete II, Rete-NT