Resistance 2 - Reception

Reception

Reception
Aggregate scores
Aggregator Score
GameRankings 86.71%
Metacritic 87/100
Review scores
Publication Score
1UP.com B+
Eurogamer 9/10
GamePro 4/5
GameSpot 9/10
GameSpy 4.5/5
GameTrailers 9.1/10
IGN 9.5/10
X-Play 5/5
Awards
Best Shooting Game on PlayStation 3 of E3 2008, IGN
Best Multiplayer Experience on PlayStation 3 of E3 2008, IGN
Best Shooter on PlayStation 3 of 2008, IGN
Best Online Multiplayer on PlayStation 3 of 2008, IGN
Best Online Game of E3 2008, GameTrailers
Best First-Person Shooter of E3 2008, GameTrailers
Best First-Person Shooter of 2008, GameTrailers
Most Improved Sequel of 2008, GameSpot

Resistance 2 was well received by critics, Aggregating review websites Game Rankings and Metacritic gave the game an aggregate score of 86.71% and 87/100.

It garnered a score of 9/10 from the Official UK PlayStation Magazine, who said it was, as they would have liked, "prettier and shootier", and 9.5/10 from IGN, elected there for an Editor's Choice Award. It also earned a 9/10 score from Official PlayStation Magazine Australia. IGN in particular praised the game for its single player campaign and online multiplayer, as well as the scale and detail of the level design, stating that the bosses would "make your jaw drop." GameRac gave Resistance 2 an 8/10, saying that the game had "amazing graphics and the single player was improved", also electing it for both the Editor's Choice Award and Most Anticipated Game Award. Resistance 2 sold about 409,270 copies worldwide in its debut week.

Other reviews include Gameplayer, which rated the game 9/10, NZGamer, which rated the game with a 9.2/10, Gamepro, who rated the game 4/5, proclaiming it was "bigger, bolder and better than the first" and an "improvement upon the formula set by its predecessor in almost every way", and X-Play, which rated Resistance 2 a 5/5 in high praise. Game Informer gave the game an 8.5/10, saying that it wasn't as good as the original, "the slower movement is noticeable" and "the lack of a weapon wheel limits strategy," but praising the "absolutely gorgeous" graphics and the variety of multiplayer modes.

Despite the widespread praise from critics, some fans were not as enthusiastic about the game, primarily complaining about the unnecessary changes and exclusions, as well as a not-so-appealing campaign mode, which also lacked the acclaimed local co-op. Senior community manager James Stevenson of Insomniac said that the game "was a failure" for the hardcore followers of the series and admitted that gamers's negative feedback had weighed on him. Insomniac stated that they would take this as a lesson for the development of its sequel.

Resistance 2 sold 598,000 units in North America through 2008, 200,000 units in the United Kingdom, also sold over 3 million copies worldwide. and 65,191 in Japan.

Read more about this topic:  Resistance 2

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