Development
In contrast to other Resident Evil prototypes, which have been known to go through massive changes during production, the plan did not change as dramatically compared to the released version. Rebecca's original character design featured her wearing a beret instead of the red bandanna she wears in the original game. In the released GameCube version, she wears neither (as her character model in the game is based on REmake). The train in the beginning of the N64 version did not actually move until activated by the player. Edward Dewey was originally scripted to lose his hand to a Cerberus before his death, which would turn out to be the hand found by Joseph Frost in the original game. However, this would prove unnecessary with the inclusion of Kevin Dooley in REmake. The N64 version's graphics were more in line with Resident Evil 2 and Resident Evil 3: Nemesis than any other game in the series.
This is the last game to utilize a fixed third person camera perspective by default.
Read more about this topic: Resident Evil Zero
Famous quotes containing the word development:
“And then ... he flung open the door of my compartment, and ushered in Ma young and lovely lady! I muttered to myself with some bitterness. And this is, of course, the opening scene of Vol. I. She is the Heroine. And I am one of those subordinate characters that only turn up when needed for the development of her destiny, and whose final appearance is outside the church, waiting to greet the Happy Pair!”
—Lewis Carroll [Charles Lutwidge Dodgson] (18321898)
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—Henry David Thoreau (18171862)