Resident Evil Code: Veronica - Development

Development

Code: Veronica was developed by Capcom Production Studio 4 in collaboration with Nextech and Sega. Project supervisor Yoshiki Okamoto officially announced the game for Sega's Dreamcast console on October 6, 1998. Although Code: Veronica was described by its developers as the genuine sequel to Resident Evil 2, it is not a numbered entry in the Resident Evil series. Okamoto explained this decision with the team's intention to use numbers for games on the PlayStation, and names on other video game systems. Code: Veronica was originally planned to be published in April 1999, but was postponed to the end of the year. It was eventually released in Japan on February 3, 2000. The Japanese version of Code: Veronica contained two difficulty settings ("Easy" and "Very Easy") in addition to the default "Normal" setting found in the American and PAL versions of the game. "Very Easy" starts the player off with the Rocket Launcher and an unlimited supply of ink ribbons. There were two versions of the original Dreamcast release in Japan: a standard edition and a limited edition. The limited edition came packaged with a red slipcase and features a different title screen, with Wesker's face visible on the background.

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