Development
Resident Evil 3: Nemesis was created by a team of 50 staff members, who would become part of Capcom Production Studio 4 in October 1998. During most of the development time, the game was referred to as Resident Evil 1.9. However, three months before the initial release, the name was changed to Resident Evil 3, which project supervisor Yoshiki Okamoto later explained as a means of keeping the titles of the first three games on the PlayStation console consistent. Unlike the majority of the early scripts in the series, the scenario of Resident Evil 3 was not created by Flagship employees but by internal Capcom writer Yasuhisa Kawamura. Nevertheless, the story was proofread and sanctioned by Flagship to avoid continuity errors with other installments, an issue that was also given attention in monthly meetings between all directors and producers.
Read more about this topic: Resident Evil 3: Nemesis
Famous quotes containing the word development:
“The proper aim of education is to promote significant learning. Significant learning entails development. Development means successively asking broader and deeper questions of the relationship between oneself and the world. This is as true for first graders as graduate students, for fledging artists as graying accountants.”
—Laurent A. Daloz (20th century)
“For the child whose impulsiveness is indulged, who retains his primitive-discharge mechanisms, is not only an ill-behaved child but a child whose intellectual development is slowed down. No matter how well he is endowed intellectually, if direct action and immediate gratification are the guiding principles of his behavior, there will be less incentive to develop the higher mental processes, to reason, to employ the imagination creatively. . . .”
—Selma H. Fraiberg (20th century)
“For decades child development experts have erroneously directed parents to sing with one voice, a unison chorus of values, politics, disciplinary and loving styles. But duets have greater harmonic possibilities and are more interesting to listen to, so long as cacophony or dissonance remains at acceptable levels.”
—Kyle D. Pruett (20th century)