Real World/Road Rules Challenge: The Duel II - Duel Games

Duel Games

  • The Elevator: The competitors are placed in two separate cages with a pulling chain inside. Each competitor must pull the chain that is inside of his/her cage, and with each pull, the opponent's cage is raised. The competitor who's cage reaches the top first loses.
    • Played Four Times: Ryan vs. Nick, Evan vs. Nehemiah, MJ vs. Dunbar, Aneesa vs. Tori.
  • Back Off: Each competitor has a hook attached to his/her back. The challenger must take the hook off of the opponent's back and place it on a ring on at the side of the arena. The first challenger to successfully hook his/her opponent's hook to the ring twice wins the challenge.
    • Played Five Times: Aneesa vs. Shauvon, Brittini vs. Brooke, Kimberly vs. Ruthie, Aneesa vs. Paula, Brad vs. Landon.
  • Duel Pole Dancing: A totem pole-like structure is located in the center of the arena. Around the outside of the pole are climbing holds for the competitors to use to make their ascent. The first competitor to reach the top of the pole and ring a bell wins the challenge.
    • Played Three Times: Kimberly vs. Robin, Derek vs. Eric, Brad vs. MJ
  • Push Over: There is a large wooden plank placed on the ground. This Duel is won by knocking a challenger off the plank twice.
    • Played Five Times: MJ vs. Ryan, Jenn vs. Katie, Jenn vs. Kimberly, Diem vs. Jenn, Brittini vs. Diem.
  • Spot On: There are two rock-climbing walls, one for each challenger. There is a pattern that is designed on each wall. The pattern is not complete, though, and each challenger must use the pieces given to them in order to complete the pattern. The first challenger to complete the pattern wins.
    • Played Three Times: Evan vs. Davis, Landon vs. Isaac, Evan vs. Derek.

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Famous quotes containing the words duel and/or games:

    The study of beauty is a duel in which the artist cries with terror before being defeated.
    Charles Baudelaire (1821–1867)

    In 1600 the specialization of games and pastimes did not extend beyond infancy; after the age of three or four it decreased and disappeared. From then on the child played the same games as the adult, either with other children or with adults. . . . Conversely, adults used to play games which today only children play.
    Philippe Ariés (20th century)