Real World/Road Rules Challenge: The Duel II - Challenge Games

Challenge Games

  • Last Man Standing: This challenge involves playing rugby within a large field. First, players are separated into two teams of six—guys vs. guys and girls vs. girls. Due to the odd number of players at the beginning of the challenge (13 of each gender), one guy and one girl is chosen to sit out the first phase of the challenge and be exempt from Duel selection, but can enter the challenge at the second phase. In the first phase, each same-gender team starts out facing each other on opposite sides, and the team that transfers a rugby ball to the end zone wins the first phase, while the losing team is eliminated. The players who sat out the first phase (Brad & Paula) enter the challenge in the second phase, and are designated as tacklers. If a player on offense gets tackled to the ground, that player switches to defense, and has to tackle one player on the offensive side, and the process continues until the last player not tackled crosses the finish line, winning the challenge.
    • Winners: Evan & Robin
  • Freezing as Puck: Players have to team up in guy/girl pairs, in two teams of six pairs, with the challenge played in three rounds. The female player sits "Indian style" on an oversize block of ice, or "puck," inside an ice rink, while their male partner has to push them from one end of the rink toward one of two numbered targets on the ice, and accumulate five or ten points for their team, depending on how far the "puck" travels. The catch: Each player is wearing speedos and bikinis. A pair is disqualified if the female player sitting on the puck makes any contact with the ice, or falls off the puck prior to reaching a numbered target on the other side. The team that accumulates the most points wins the first round, while the losing team is eliminated. The winning team from the first round then splits up into two teams of three pairs, where the aforementioned process continues until a team of three pairs wins the second phase. In the third phase, the three pairs who win phase two will compete for themselves. If a tie occurs between two teams in the third phase, a tiebreaker is held in which distance, not points, will be the determining factor as to which pair wins the entire challenge.
    • Winners: Mark & Rachel
  • All Shook Up: Players have to hang on to a pair of parallel ropes that are stretched out over a muddy pit, and have to shake their opponents off the ropes. The challenge is played in multiple rounds—guys vs. guys and girls vs. girls—with the winners of the first three rounds advancing to the final round. The last player standing on the ropes wins the challenge.
    • Winners: Landon & Ruthie
  • Luging My Mind: Players are teamed up in guy/girl pairs, and have to race up and down a luge course to solve a puzzle, while wearing oversize replica bobbleheads of themselves that resemble lamp shades. To start, the guys race up the course to the top, and have to ride back down in a luge car to the bottom of the course, where their female partners will repeat the process. Once the girls meet their male partners at the bottom, each pair will team up, and race to solve a puzzle. The first team to solve their puzzle wins.
    • Winners: Landon & Brittini
  • Don't Let Go: A swing is suspended 360 feet in a canyon over the Shotover River. Players are teamed up in guy/girl pairs, with the girls harnessed from a swing and their male partners harnessed from a platform hanging from the edge of a cliff. Once the swing mechanisms are released, the guys have to hang on to their female partners with their hands for as long as possible, before the girls are eventually swung 200 feet downward in the form of a bungee jumping contest. The team that hangs on for the longest time wins.
    • Winners: Mark & Rachel
  • Dangle Duo: Played in guy/girl pairs, teams have to climb up a 100-foot ladder suspended from a platform hanging above the Kowhai River, and raise a flag to the top with a rope. A team is disqualified is one or both players fall off the ladder or do not raise a flag within a 20-minute time limit. The team that raises a flag in the fastest time wins.
    • Winners: Landon & Brittini
  • Burnt: The challenge is played in separate rounds—male and female. A structure is suspended from a platform hanging 30 feet above a lake, with a pulley system and seven flags attached to barrels on the lake's shore. Each player is hanging from the top of the structure, and have to pull on their designated rope as fast as possible, which will send their flag toward their own barrel. Once six out of seven flags have reached the barrel, the one remaining barrel will explode, dropping the player attached to the barrel into the water. The process continues until the last player hanging wins.
    • Winners: Landon & Brittini
  • Upside Downer: A rope platform is suspended from a structure high above the Kowhai River, and players have to swing upside down from ropes from one side of the platform to the other, and collect as many Māori carvings as possible within a 10-minute limit. A player is disqualified if he/she does not make it to the end of the platform within 10 minutes. The player that collects each carving in the fastest time wins.
    • Winners: Landon & Rachel
  • Spelling Air: A platform is suspended from a structure above Lake Johnson, and players are hanging 100 feet above the water from the top of the platform. Each player is asked to spell a word. A player is dropped into the water and disqualified if he/she misspells a word. The process continues until the last player hanging wins.
    • Winners: Evan & Rachel
  • Final Challenge: The final challenge begins with each player riding on a jet boat, and each player jumping off the boat when it stops in the middle of the river. Each player has to cross from one side of a river to another using a rope. The remainder of the course involves checkpoints reminiscent of each duel elimination. After crossing a river, each player has to run up a steep hill to the first checkpoint, "Spot On," in which each player has to complete a puzzle. The second checkpoint is based on "Duel Pole Dancing," in which each player has to shimmy their way up to the top of a pole in order to unlock a mountain bike. Each player then rides their bike up a mountain side to the third checkpoint, "Back Off." Players have to chain themselves to an iron ring, and have to team up with a player of the opposite gender of their choice. Each pair then advances to the "Push Over" checkpoint, in which players have to push a sled filled with dirt across a line, and remove the dirt to make the sled lighter. Each player then retrieves a key from under the sled's original spot in order to unlock themselves from the metal rings from the previous checkpoint. The final checkpoint is "The Elevator," in which each player has to elevate themselves to the top of "The Duel" structure to retrieve a Māori carving, then sprint to the finish line, where the first-place finishers win $100,000, the second-place finishers win $35,000 and third-place finishers win $15,000.
    • Real World/Road Rules Challenge: The Duel II Winners: Evan & Rachel

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