Rayman

Rayman is a platform video game series developed and published by Ubisoft and created by Michel Ancel.

The original Rayman was a 2D sprite based platformer similar to those of the 16 bit era. Rayman 2: The Great Escape moved the series into 3D, and added more variety to the gameplay with new actions such as riding a rocket, being pulled through a marsh by a snake, and an entire level where Rayman's hair allows him to fly instead of simply hover. Rayman 3: Hoodlum Havoc kept the same core platforming of Rayman 2, but added timed power ups and had a bigger emphasis on combat. The handheld entries in the series have remained similar to the sprite based original in gameplay in that they are 2D. Rayman DS, which was a port of Rayman 2, is an exception to that, as is Rayman 3D, also a port of Rayman 2. Rayman Raving Rabbids, which was at first planned to be a traditional platformer, turned into a mini-game collection late in development after the developers were able to try out the Wii Remote and Nunchuck. Early trailers for the game and early information portray it having a darker atmosphere than is typical of a Rayman game, and show Rayman riding animals including a giant spider. Rayman could alter his appearance, and his dancing style with it, and dance to entrance the Rabbids. Ultimately this idea was scrapped, and replaced with motion based mini-games similar to those in WarioWare: Smooth Moves. Rayman Raving Rabbids was also released on the Xbox 360, PlayStation 3, PlayStation 2, Nintendo DS, and PC despite being made around the motion-sensing Wii controller, and simply replaced physical actions with traditional button presses and stick movements. Rayman M features Rayman characters racing on foot through platformer like stages and battling in a separate arena mode. There has also been a Rayman educational game, Rayman Junior, which focused less on gameplay and more on learning.

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