Human Generation of Random Quantities
Humans generally do poorly at generating random quantities. Magicians, professional gamblers and con artists depend on the predictability of human behavior. In World War II German code clerks were instructed to select three letters at random to be the initial rotor setting for each Enigma machine message. Instead some chose predictable values like their own or a girlfriend's initials, greatly aiding allied breaking of these encryption systems. Another example is the often predictable ways computer users choose passwords. (See Password cracking.)
Nevertheless, in the specific case of playing mixed strategy games, use of human gameplay entropy for randomness generation was studied by Ran Halprin and Moni Naor."Games for Extracting Randomness". http://www.neko.co.il/MAE-offline.html.
Read more about this topic: Random Number Generator Attack
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