Raid (gaming) - Raid Bosses

Raid Bosses

Usually a boss is strong enough that it cannot be defeated by a team smaller than the designed raid size parameters for that boss. For example, a normal team size might not exceed eight people, but a raid for a particular boss may require 40 or more people. A normal team size wouldn't be able to survive the amount of damage that the boss can do. Increasing the size of the group helps to distribute the boss's damage output amongst a greater number of targets, increases the number of characters doing damage to the boss simultaneously, and increases the number of support characters (healers, buffers, and debuffers) producing cumulative effects, enabling a greater number of characters to survive the boss's attacks and inflict enough damage on the boss to defeat it.

Read more about this topic:  Raid (gaming)

Famous quotes containing the words raid and/or bosses:

    John Brown and Giuseppe Garibaldi were contemporaries not solely in the matter of time; their endeavors as liberators link their names where other likeness is absent; and the peaks of their careers were reached almost simultaneously: the Harper’s Ferry Raid occurred in 1859, the raid on Sicily in the following year. Both events, however differing in character, were equally quixotic.
    John Cournos (1881–1956)

    The bosses of our mass media, press, radio, film and television, succeed in their aim of taking our minds off disaster. Thus, the distraction they offer demands the antidote of maximum concentration on disaster.
    Ernst Fischer (1899–1972)