Quick Recall - Format

Format

The format differs by grade level. Elementary competitions use a set of 30 questions that are to be read in 10 minutes. Middle School and JV Challenge competitions use a set of 40 questions that are to be read in 12 minutes. High school competitions use a 50 question set that is to be read in 15 minutes. After the time has elapsed, no other questions can be read in that half. There are two halves in each round. After the first half, teams often switch places, as in places in which they are sitting, buzzers, scrap paper, and pencils. Inquiries may be filed after the first or second half of each match by either coach.

The game consists of all toss-up style questions. If a team gains the point (for a correct answer) for the tossup, a bonus is read. The bonus usually does not pertain to the toss-up. Bounce-back rule is in effect. (As declared by the rule-book used in KAAC games.)

Competitors use buzzers (usually foot-pedals used in hand or buzzed on desk) (another prevalent system is the so-called "Showtime" buzzer system, which resembles a Jeopardy! buzzer) to buzz in when a question is being read or after it has been read. There are no added benefits for interrupting the moderator.

A competitor has 5 seconds (Middle/High School) or 10 seconds (Elementary School) to buzz in after a toss-up is read. Competitors cannot confer with each other on a toss-up. Competitors can interrupt the moderator to answer the question; however, if they give an incorrect answer, the rest of the question is read for the other team. The student, after buzzing in and being recognized by the spotter, must answer immediately or a hesitation is called. If he/she answers correctly, the team is asked a bonus question for their team only. The team is allowed to discuss the answer and have ten seconds to respond. If they do not answer correctly, the other team has to answer immediately, commonly known as the Bounceback Rule. Captains are the only members of the team who can answer on the bonus. Each team has one captain. The captains can, however, designate another teammate to answer. If, on a bounceback, the captain does not immediately answer or designate a teammate, hesitation is called and a new toss-up is asked.

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