Q-Zar - Components

Components

  • Packs are the main component of the Q-ZAR system. They are the vest and the phaser unit and they are worn by all players in the game. Packs store information about players and allow players to play the game.
  • Network boxes may be configured in one of three ways. As an Energizer, Network Boxes transmit game data between packs and the main computer and allow players to gain more lives depending on the game setup. As an HQ, teams may attack and defend them. As bombs, the Network Boxes can shoot players.
  • Scoreboards display scores and the time remaining in the game.
  • Software on an i386 PC is used to set up games, track scores, and print out scorecards. The older Q-ZAR software was MS-DOS based, but a Windows based version is shipped with Quasar Elite, and other Windows version are available from other developers.
  • Marshall Gun/Phaser. A special gun that is capable of changing team and energizing packs.
  • Handicap Gun/Phaser. A special gun that is capable learning a game and adjusting the settings to assist those with a handicap, or to make the game harder for good players.
  • Recharger. In the vesting room there are power cables which charge and reset the guns. Usually marshals carry "pins" which are simply the plug from a charger cable used to reset guns.

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