Puzzle Video Game

Puzzle Video Game

Puzzle video games are a genre of video games that emphasize puzzle solving. The types of puzzles to be solved can test many problem solving skills including logic, strategy, pattern recognition, sequence solving, and word completion.

Read more about Puzzle Video Game:  Definition and Gameplay, Types of Puzzle Games

Other articles related to "puzzle video game, video games, puzzle video games, games, puzzle":

Dr. Mario (disambiguation)
... Mario is a 1990 Mario action puzzle video game by Nintendo ... In video games Dr ... Mario 64, a 2001 puzzle video game for the Nintendo 64 Dr ...
Puzzle Video Game - History - Refinement
... This section requires expansion Several dozen puzzle video games were created in the 1990s, with many games allowing players to arrange falling blocks as seen in Tetris ... However, there were several innovative games, including Pipe Dream (also known as "Pipe Mania"), a 1989 release that challenged players to create an unbroken chain of ... The 1990s also saw the release of Lemmings, which is considered one of the greatest puzzle games of all time ...

Famous quotes containing the words video game, game, puzzle and/or video:

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
    Marie Winn (20th century)

    That the world is a divine game and beyond good and evil:Min this the Vedanta philosophy and Heraclitus are my predecessors.
    Friedrich Nietzsche (1844–1900)

    Waiting for the race to become official, he began to feel as if he had as much effect on the final outcome of the operation as a single piece of a jumbo jigsaw puzzle has to its predetermined final design. Only the addition of the missing fragments of the puzzle would reveal if the picture was as he guessed it would be.
    Stanley Kubrick (b. 1928)

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
    Marie Winn (20th century)