Puzzle Quest: Challenge of the Warlords is a game developed by Australian company Infinite Interactive and published by D3 Publisher. The game combines role-playing with strategy and puzzle elements. It uses a competitive Bejeweled-style playfield to simulate combat and other activities common to role-playing games.
The game was first published simultaneously for the Nintendo DS and PlayStation Portable in early 2007, and several ports to other systems were subsequently announced. The Xbox Live Arcade version was released on 10 October 2007. The Wii version came out on 29 November 2007. The retail version for Windows came out on 22 October 2007, although the downloadable PC version was available as of 10 October 2007. A version for PlayStation 2 was released on 13 November 2007, and was followed by a mobile version for cell phones in early 2008. It was released for PlayStation 3 on 9 October 2008 through the PlayStation Network, and for the iPhone OS through the App Store on 23 December 2008.
On 16 November 2007, at Game Connect, a conference for Australian game developers, lead designer Steve Fawkner announced that Infinite Interactive is working on a free, web-based game that will tie-in with Puzzle Quest and the developer's future titles.
In a D3 Publisher press release regarding the hiring of Adam Roberts as VP of Europe, a sequel was announced for Puzzle Quest with a 2008 release date. At the 2008 Game Developers Conference, the sequel became publicly known as Puzzle Quest: Galactrix.
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Famous quotes containing the words challenge and/or puzzle:
“The only use of an obstacle is to be overcome. All that an obstacle does with brave men is, not to frighten them, but to challenge them.”
—Woodrow Wilson (18561924)
“Waiting for the race to become official, he began to feel as if he had as much effect on the final outcome of the operation as a single piece of a jumbo jigsaw puzzle has to its predetermined final design. Only the addition of the missing fragments of the puzzle would reveal if the picture was as he guessed it would be.”
—Stanley Kubrick (b. 1928)