Development
Genyo Takeda from the Integrated Research & Development Division was the lead developer, and Shigeru Miyamoto designed the characters. It was released in 1983 when Nintendo was making several coin-operated arcade machines. Nintendo had an excessive number of televisions after the success of the Donkey Kong series, basing the purchases on the estimate for the demand for arcade games. They were offered a proposition to make an arcade game that uses two televisions. They chose to make a boxing game, which utilized the ability to zoom in and out of an object. This was a feature more commonly found in games that involve flying such as flight simulators, but chose boxing because they thought it would be a different way to use it.
Miyamoto and Takeda discussed an earlier arcade game created by Takeda called EVR RACE, a horse racing game from 1975, which used a video tape. It was a mechanical game, and was hard to maintain after it was released and had many breakdowns. While they were developing Punch-Out!!, people were saying that laserdisc was the next big thing. However, the maintenance would be very big if they released them worldwide. Despite this, domestic sales people wanted something like laserdisc, so they tried to find if it could be done with semiconductors. Miyamoto explained that that's why they were interested in the substrate that could do zooming and show pictures at a similar size as a laserdisc. However, he called it a "rascal of a project", explaining that when he made Donkey Kong, he had to animate each rolling barrel pixel by pixel. When he asked if they could use processing on the hardware side to rotate the image, they said "it's not impossible", changing from "it can't be done."
He stated that a lot of new things were being created, but most of it was still under development. They told Miyamoto that they could zoom in or rotate the image, but not both at once. They were planning on using the substrate as well as the two televisions, considering lining them up side by side and making a big racing game, but it was not powerful enough to accomplish this, only able to expand one of the images. Takeda stated that if they could only expand one image, it could be a person. This eventually allowed it to become a boxing game, with one opponent, deciding that one monitor was good enough for a boxing game. They were stuck at that point, but thought that a boxing arena has big lights and banners hanging from the ceiling with things like "World Heavyweight Title Match" written on them. The game would also feature several meters, so they thought it would be more fun to have two screens instead of one.
Read more about this topic: Punch-Out!! (arcade game)
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