Systems
The following role-playing game systems present psionics, each in their own way. Often a system will present both magic and psionics. In these cases, psionics is usually defined in terms of its differences from and interactions with the magic system rather than on any specific capabilities. The following are some of the more prominent examples; there are also other variations and systems in use among games.
Read more about this topic: Psionics (role-playing Games)
Famous quotes containing the word systems:
“The skylines lit up at dead of night, the air- conditioning systems cooling empty hotels in the desert and artificial light in the middle of the day all have something both demented and admirable about them. The mindless luxury of a rich civilization, and yet of a civilization perhaps as scared to see the lights go out as was the hunter in his primitive night.”
—Jean Baudrillard (b. 1929)
“People stress the violence. Thats the smallest part of it. Football is brutal only from a distance. In the middle of it theres a calm, a tranquility. The players accept pain. Theres a sense of order even at the end of a running play with bodies stewn everywhere. When the systems interlock, theres a satisfaction to the game that cant be duplicated. Theres a harmony.”
—Don Delillo (b. 1926)
“I am beginning to suspect all elaborate and special systems of education. They seem to me to be built up on the supposition that every child is a kind of idiot who must be taught to think.”
—Anne Sullivan (18661936)