Protostar: War On The Frontier - Development

Development

In November 1992, Computer Gaming World published an article by composer Ken Allen where he mentions his ongoing work on the game that would become Protostar, described at the time as "Starflight 3 (Tsunami Media and Electronic Arts)". Collaboration between the two companies ended "due to various business reasons" after the game had already been in development for about six months. Tsunami Media was permitted to reuse the artwork and source code that it had already produced, but as Electronic Arts holds the copyright on Starflight, it had to "turn that into something else" unrelated to the Starflight game world. Designer Vas Nokhoudian states that this led to a change in the game's "focus and feel" with less diplomacy and a shift to a more open-ended "play how you want it" structure.

Read more about this topic:  Protostar: War On The Frontier

Famous quotes containing the word development:

    The proper aim of education is to promote significant learning. Significant learning entails development. Development means successively asking broader and deeper questions of the relationship between oneself and the world. This is as true for first graders as graduate students, for fledging artists as graying accountants.
    Laurent A. Daloz (20th century)

    Men are only as good as their technical development allows them to be.
    George Orwell (1903–1950)

    Dissonance between family and school, therefore, is not only inevitable in a changing society; it also helps to make children more malleable and responsive to a changing world. By the same token, one could say that absolute homogeneity between family and school would reflect a static, authoritarian society and discourage creative, adaptive development in children.
    Sara Lawrence Lightfoot (20th century)