Development
In November 1992, Computer Gaming World published an article by composer Ken Allen where he mentions his ongoing work on the game that would become Protostar, described at the time as "Starflight 3 (Tsunami Media and Electronic Arts)". Collaboration between the two companies ended "due to various business reasons" after the game had already been in development for about six months. Tsunami Media was permitted to reuse the artwork and source code that it had already produced, but as Electronic Arts holds the copyright on Starflight, it had to "turn that into something else" unrelated to the Starflight game world. Designer Vas Nokhoudian states that this led to a change in the game's "focus and feel" with less diplomacy and a shift to a more open-ended "play how you want it" structure.
Read more about this topic: Protostar: War On The Frontier
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