Project Dream - Gameplay

Gameplay

One specified reason why Project Dream was not completed was that it was considered too big for the SNES version, and was later converted to the Nintendo 64 to become a large 3D role-playing game. Initially, Dream was to feature an unconventional terrain system, but performance issues on the Nintendo 64 led to the abandonment of that approach. That technical setback, along with concerns about project's overall direction, led to the transformation of the project into what became Banjo-Kazooie.

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