Prestige Classes - Multi-classing

Multi-classing

Most editions of Dungeons & Dragons have allowed for the possibility to either advance in more than one class simultaneously, alternate taking levels in more than one class, or branching out in a second (third etc.) class at a specific point defined by the first class. This concept is called multi-classing here, but went under various names in the different editions.

In 1st and 2nd editions, changing a character's class was difficult. Only humans could do it, and they had to meet some rather steep requirements to do so. This was called "dual-classing". Non-humans, on the other hand, could "multi-class" where they effectively learned two (or rarely even three) classes at the same time at the cost of a slower character level progression.

3rd Edition allowed players to mix and match levels from any number of classes, though certain combinations were more effective than others. In addition, Prestige classes added yet more options for multi-classing. This edition offers the most freedom regarding multi-classing. There are, however, penalties to the rate of experience point gained if classes are added haphazardly. The 3rd edition version of Unearthed Arcana includes rules for gestalt characters which combine the advantages of two classes.

4th Edition allows characters to take a Feat that gives a character access to specific facets of another class. The class-specific multiclass feats are also prerequisites for the power-swap feats, each of which allows the character to swap out a daily, encounter, or utility power from their first class for one from their second class. Also, at 11th level, a character with a multiclass feat and all of the power-swap feats is eligible for paragon multiclassing, which allows a character to gain additional powers from their second class in lieu of taking a Paragon Path. Some classes are only available through multiclassing, the first such class was Spellscarred, introduced in the Forgotten Realms Player's Guide. In 4th edition, each character can only multiclass into a single class, unless otherwise stated by their primary class (such as the Bard). The Player's Handbook III introduced "hybrid" classes, a deeper form of multiclassing in which elements of two classes are combined each level.

Read more about this topic:  Prestige Classes