Pool of Radiance - Reception

Reception

Reception
Review scores
Publication Score
Amiga Action 79%
Commodore User 9/10
Dragon
G.M. n/a
The Games Machine 89%
Zzap 80%

Computer Gaming World printed a preview of Pool of Radiance in its July 1988 issue, in which the reviewer noted a sense of deja vu. He described the similarity of the game's screen to earlier computer RPGs. For example, the three-dimensional maze view in the upper-left window was similar to Might & Magic or Bard's Tale, both released in the mid-1980s. The window with a listing of characters was featured in 1988's Wasteland; and the use of an active character to represent the party was part of Ultima V. The reviewer also noted that the design approach for game play was closer to SSI's own Wizard's Crown than to the other games in the genre. G.M. called the game's graphics "good" and praised its role-playing and combat aspects. They felt that "roleplayers will find Pools is an essential purchase, but people who are solely computer games oriented may hesitate before buying it it will be their loss".

Pool of Radiance received positive reviews, with Tony Dillon from Commodore User giving it a score of 9 out of 10. The only complaint was a slightly slow disk access, but the reviewer was impressed with the game's features, awarding it a Commodore User superstar and proclaiming it "the best RPG ever to grace the C64, or indeed any other computer". Issue #84 of the British magazine Computer + Video Games rated the game highly, saying that "Pools is a game which no role player or adventurer should be without and people new to role playing should seriously consider buying as an introductory guide". Another UK publication, The Games Machine, gave the game an 89% rating. The reviewer noted that the third-person arcade style combat view is a great improvement for SSI, as they had traditionally incorporated simplistic graphics in their role-playing games. The reviewer was critical that Pool of Radiance was not original in its presentation and that the colors were a little drab, but concluded that the game is "classic Dungeons & Dragons which SSI have recreated excellently". A review from Zzap was less positive, giving the game a score of 80%. The reviewer felt that the game required too much "hacking, slicing and chopping" without enough emphasis on puzzle solving. The game was awarded 49% for its puzzle factor.

In their March 1989 "The Role of Computers" column in Dragon magazine #143, Hartley, Patricia, and Kirk Lesser (often called "The Lessers") gave Pool of Radiance a three-page review. The reviewers praised Pool of Radiance as "the first offering that truly follows AD&D game rules", calling it a "great fantasy role-playing game" that "falls into the must-buy category for avid AD&D game players". The reviewers advised readers to "rush out to your local dealer and buy Pool Of Radiance". They considered it SSI's flagship product, speculating that it would "undoubtedly bring thousands of computer enthusiasts into the adventure-filled worlds of TSR". The Dragon reviewers criticized the "notoriously slow" technology of the C64/128 system but added that the C64/128 version would become nearly unplayable without a software-based fastloader utility which Strategic Simulations integrated into the game. Conversely, the reviewers felt that the MS-DOS version was extremely fast, so much so that they had to slow the game operation down in order to read all the on-screen messages. They found that the MS-DOS version played at twice the speed of the C64/128 version when using the Enhanced Graphics Adapter (EGA) graphics mode.

Pool of Radiance was well received by the gaming press and won the Origins Award for Best Fantasy or Science Fiction Computer Game of 1988. For the second annual "Beastie Awards" in 1989, Dragon's readers voted Pool of Radiance the most popular fantasy role-playing game of the year, with Ultima V as the runner-up. The Apple II version was the most popular format, the PC/MS-DOS came in a close second, and the Commodore 64/128 got the fewest votes. The primary factor given for votes was the game's faithfulness to the AD&D system as well as the game's graphics and easy-to-use user interface to activate commands. Pool of Radiance was also selected for the RPGA-sponsored Gamers' Choice Awards for the Best Computer Game of 1989.

Alex Simmons, Doug Johns, and Andy Mitchell reviewed the Amiga version of Pool of Radiance for Amiga Action magazine in 1990, giving it a 79% overall rating. Mitchell preferred the game Champions of Krynn, which had been released by the time the Amiga version of Pool of Radiance became available; he felt that Pool of Radiance was "more of the same" when compared to Champions, but was less playable and with more limited actions for players. Simmons felt that Pool of Radiance looked primitive and seemed less polished when compared with Champions of Krynn; he felt that although Pool was not up to the standard of Champions, he said it was still "a fine little game". Johns, on the other hand, felt that Pool of Radiance was well worth the wait, considering it very user-friendly despite being less polished than Champions of Krynn.

Allen Rausch, writing for GameSpy's 2004 retrospective "A History of D&D Video Games", concluded that although the game "certainly had its flaws (horrendous load times, interface weirdness, and a low-level cap among others), it was a huge, expansive adventure that laid a good foundation for every Gold Box game that followed". Stan Stepanic of GameFreaks365 gave a highly positive, though somewhat reserved, review of the NES port of Pool of Radiance, scoring it at 8/10. He commented, "...it's great to see a game like this on the NES because there really wasn't anything of this caliber at the time, RPG or otherwise. Adults were rarely given anything since nearly every title was aimed at younger audiences, so this is one of the few cases where programmers were trying to appeal to an older audience...if you're a fan of a true RPG, this is the game for you, you'll be thoroughly impressed and absorbed."

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