Polish Role-playing Games - Polish Games

Polish Games

Among the first Polish role-playing games was KrysztaƂy Czasu (Crystals of Time), first published in parts of Magia i Miecz. This game is now mostly remembered for its cumbersome rules (based on percentile die) and original fantasy world (with orcs being the most civilized of the races). Nonetheless, it opened the gate for other Polish domestic publications of role-playing games, such as Neuroshima (post-apocalyptic sci-fi set in United States), Monastyr (dark fantasy, exploring the issues of religion and race) and Dzikie Pola (a historical game, set in the 17th century Polish-Lithuanian Commonwealth, Polish Golden Age). De Profundis, created by Michal Oracz, is a highly innovative micro-RPG derived from the literary horror forms of H. P. Lovecraft that encouraged players to explore horror themes by consciously blurring the lines between daily reality and dark Lovecraftian fantasies, either solo, in group chat, or by post. Another fantasy role-playing game is based on The Witcher fantasy world created by bestselling Polish fantasy author, Andrzej Sapkowski. One of the newest games is Crystalicum, set in a mixed fantasy/sci-fi setting, somewhat resembling Spelljammer. All of those games have unique mechanics, with Neuroshima and Monastyr using the custom 3d20 system, Dzikie Pola's system being the inspiration for American The Riddle of Steel, and De Profundis being essentially systemless.

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    It is the art of mankind to polish the world, and every one who works is scrubbing in some part.
    Henry David Thoreau (1817–1862)