Plok - Plot

Plot

Plok's adventure begins when he wakes up one morning to find that his grandpappy's flag, a family heirloom, has been stolen. He must travel first to the nearby Cotton Island to retrieve it from the Bobbins Brothers.

After vanquishing the Bobbins Brothers, Plok returns to Akrillic to find that the island has been taken over by fleas, large blue creatures that jump around. He quickly learns that the theft of his grandpappy's flag was simply a decoy to lure him away from Akrillic and leave it unguarded. Plok must travel throughout Akrillic, ridding the island of fleas. Partway through the game, Plok takes a break to catch a nap, during which he dreams of Grandpappy Plok's search on Legacy Island for a magical amulet, which is eventually found and stumbled upon by Plok when he awakes.

After clearing out all the fleas from Akrillic, Plok descends into Brendammi Bog where the fleapit, the source of all the fleas, is located. Riding various vehicles, Plok journeys deep into the Fleapit, ultimately challenging the Flea Queen as the final boss.

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