Pin*Bot - Rules

Rules

In this pinball game, the player attempts to navigate throughout a representation of the solar system toward the Sun. The first planet is always Pluto. In order to move from planet to planet, the player must knock down three drop targets in quick succession, or hit a specially marked target when it is lit. Each planet reached gives you a 20,000 point bonus at the end of the ball. A bonus is achieved if the target planet is reached during game play, this planet is chosen at random at the start of each game. Another bonus is achieved at the end of the game when the player reaches the Sun.

At the center of the playfield is a 5 by 5 grid. Lighting up the grid causes a visor to lift, revealing the robot's eye sockets. Lighting the grid can be done in one of two ways, either hitting the target corresponding to a linear array on the grid that cycles vertically left to right then horizontally from the bottom up. This can only be done on the first shot at the grid targets, if the shot is missed then the lights have to be lit individually with the grid targets. Locking the first ball makes the robot say "Partial Link-up." Locking balls in both sockets causes the robot to say "Now I see you," after which a bonus multi-ball play begins. Re-locking a ball makes Pin*Bot announce, "Shoot for Solar Value," allowing the player to shoot the free ball up the left ramp to collect a jackpot. The jackpot value increases 50,000 points every time a ball has traveled up the ramp, and carries over from one game to the next until it is collected. In addition the act of the ball traveling up the ramp triggers the ejection of the locked ball in Pin*Bot's visor, to continue collecting the solar value jackpot a ball has to be re-locked after every jackpot, and if one of the balls are lost the player is back to square one and has to open the visor again. Regardless of the situation playing the ball up the left ramp and into the mini playfield increments the bonus multiplier, from 2x up to a maximum bonus of up to 5x which takes effect after the current ball is lost. The multiplier resets after each ball.

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Famous quotes containing the word rules:

    Rules and particular inferences alike are justified by being brought into agreement with each other. A rule is amended if it yields an inference we are unwilling to accept; an inference is rejected if it violates a rule we are unwilling to amend. The process of justification is the delicate one of making mutual adjustments between rules and accepted inferences; and in the agreement achieved lies the only justification needed for either.
    Nelson Goodman (b. 1906)

    The duce of any other rule have I to govern myself by in this affair—and if I had one ... I would twist it and tear it to pieces, and throw it into the fire when I had done—Am I warm? I am, and the cause demands it—a pretty story! is a man to follow rules—or rules to follow him?
    Laurence Sterne (1713–1768)

    Playing games with agreed upon rules helps children learn to live by rules, establish the delicate balance between competition and cooperation, between fair play and justice and exploitation and abuse of these for personal gain. It helps them learn to manage the warmth of winning and the hurt of losing; it helps them to believe that there will be another chance to win the next time.
    James P. Comer (20th century)