Phantom Crash - Gameplay

Gameplay

The primary focus of the game is to rumble with a mech called an SV. Rumbles are large scale deathmatches which involve several SVs fighting in the same arena. Rumbles can take place in three arenas, all of which have multiple entry points for various strategies. Every in-game day, the three standard arenas will have various types of rumbles to compete in, especially rumbled which are specified for certain ranks. Much of the game requires advancement through the ranking system of rank D (lowest) through to rank A (highest), though the player has the option of jumping straight into rank A. However, with a new profile, immediately entering an A rank rumble would most likely result in immediate destruction.

In a rumble, generally after every enemy has been defeated at least once, an area ranker (equivalent to a boss) appears on the battlefield. Defeating the ranker results in defeating the rank itself. Opponents will respawn through the entry points of the battlefield after being killed, but the players will not; Once the player is destroyed by an opponent their part of the rumble is over and they will be forced to repair everything destroyed, which is generally the entire SV. To avoid repairs, players can exit the arena at any time by leaving via the entry points. NPC opponents will not leave after entering the battlefield, save for respawning after being destroyed.

There are three primary forms of SVs which can be used in rumbles. Each class has its own SVs and parts which can be purchased either from the original dealer or from a secondhand shop nearby. SVs all have a certain capacity for weight, and will become overweight and unusable if equipped with too much or too little. However, weight of various items can be changed for a very high price. There are many items to choose from, though because some of the payment system is semi-randomized, several SVs will be far more or less expensive than the actual worth of the model on any given day.

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