Pentagram (video Game) - Gameplay

Gameplay

Though the objective in Pentagram is more complex and obscure than the simple "find and fetch" gameplay of the two previous Filmation games Knight Lore and Alien 8, the gameplay is similar to those two titles. The main differences in this final revision of the Filmation engine are the new ability to shoot enemies with a projectile magic spell, and the ability of the enemies to respawn. The "directional control" system of the previous games was also removed because the Spectrum's single joystick button was now needed to fire Sabreman's spell, so could no longer be used to jump (instead, "down" on the joystick is used to jump).

The basic gameplay is the same as that of Sabreman's previous outing Knight Lore (without that game's day/night transformation cycle), as he wanders a maze-like system of screens filled with enemies, pieces of movable scenery (often forming obstacles or puzzles), and exits on one or more walls, sometimes high up and difficult to reach.

Pentagram features larger numbers of enemies than either Knight Lore or Alien 8, due to Sabreman's newfound ability to kill them. These include some new flying creatures, such as ghosts and lice, that don't kill Sabreman but get in his way (an idea reprised from Sabreman's second adventure Underwurlde), and may even be jumped onto. These harmless but frequently annoying foes will gravitate toward Sabreman and hover around him disrupting his movement (and sometimes even nudging him off platforms) until they are destroyed.

Others such as witches and zombies are lethal to touch but may be destroyed. These do not head straight for Sabreman, but wander in straight lines until meeting an obstruction, at which point they change direction. The same behaviour is true of the wood spiders, though these are more dangerous as they cannot be killed. The "Wulfsheads" are either static or move in a set pattern and also cannot be killed. When an enemy is destroyed by use of Sabreman's new magic fireball spell, another will drop in from the top of the screen to replace it after a short while, this happening much faster the further into the game the player progresses. There is a maximum of two enemies per screen at any one time, excluding any indestructible ones already in place when a room is entered. This is due to the limitations of the hardware which, as with the previous Filmation games, slows to a crawl when any more than four moving objects are on screen at once.

As with the previous two Filmation games, enemies may interact with scenery in a very basic way, shoving any movable objects (such as logs and tables) along when they bump into them. As before, Sabreman may also push one or more of these objects at once, though in Pentagram he may even move them from a distance with a blast of his magic.

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