Pedro (card Game) - Cinch (Double Pedro, High Five)

Cinch (Double Pedro, High Five)

The following rules are based on Foster's Complete Hoyle of 1897 and are very similar to the modern Bicycle rules.

Card values (trumps only)
Rank A K Q J 10 9 8 7 6 5 Off-5 4 3 2
Value 1 1 1 5 5 1

The game is played with a standard pack of 52 cards. The cards are ranked in the usual order, from Aces, Kings, Queens etc. down to Twos. As a special case, the Off-Pedro, i.e. the non-trump Five which is of the same color as trumps, is for all purposes considered to be a member of the trump suit ranking between the Pedro (Five of trumps) and the Four of trumps.

Like Pitch, Cinch is a point-trick game, i.e. for winning the trick play one needs to maximize the total value of the cards won in tricks, rather than the number of tricks won. But in Cinch (and in Pedro in general) the original card-points were abolished in favor of directly assigning game points to the cards. As a result of this process, only six of the fourteen trumps carry card-values, while the plain suit cards do not score at all.

The first dealer is decided by cutting. The dealer shuffles the pack, and the player to the dealer's right cuts. Nine cards are dealt to each player in batches of three.

Beginning with the eldest hand, each player gets one chance to bid for the privilege of declaring the trump suit. A bid is the number of points that the bidder's party undertakes to win in the deal, the minimum bid being 1 or in some variations, 6. Each player must make a higher bid than any previous player, or pass. The highest possible bid is 14.

When the highest bidder has announced the trump suit, starting with eldest hand each player in turn discards at least three cards face up. The dealer fills each player's hand up to six cards. In the four-player partnership version the dealer's own hand is filled up by robbing the pack: The dealer chooses the cards freely from the remaining stock, and if any trumps remain in the stock discards them openly.

Any scoring trumps discarded by the opponents are counted for the highest bidder's party.

The highest bidder leads to the first trick and need not lead a trump. The standard rules for card play in trick-taking games hold, with one exception: It is always allowed to trump instead of following suit. ("Follow suit or trump.") As usual, the highest card of the suit led wins each trick, unless a trump is played, in which case the highest trump played wins. The winner of a trick leads to the next trick.

Both parties count the card-points in their tricks. If the bidding party keeps the contract, i.e. wins the required number of card-points, the party that won more card-points scores the difference. Otherwise the opponents score their own result plus the value of the bid.

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