Peace gaming is a neologism coined by Utsumi Takeshi to describe non-military global simulations, or simulations that involve both military and civilian variables.
Peace gaming is based on the idea that global simulations which are modeled entirely on military actions (war gaming) can never be more than zero-sum games. In other words, in order for one side to achieve its objective, all others must lose. Proponents of peace gaming simulations argue that when "civilian" factors which exist in the real world, such as the economy, manufacturing, and trade are brought into play, the simulation becomes not only more realistic but also ceases to be a zero-sum game. Through collaborative action on the part of the competitors as opposed to purely confrontational, all sides can gain benefit and thus all can theoretically claim victory.
Famous quotes containing the words peace and/or gaming:
“But tell me: how did gold get to be the highest value? Because it is uncommon and useless and gleaming and gentle in its brilliance; it always gives itself. Only as an image of the highest virtue did gold get to be the highest value. The givers glance gleams like gold. A golden brilliance concludes peace between the moon and the sun. Uncommon is the highest virtue and useless, it is gleaming and gentle in its brilliance: a gift- giving virtue is the highest virtue.”
—Friedrich Nietzsche (18441900)
“Sir, I do not call a gamester a dishonest man; but I call him an unsocial man, an unprofitable man. Gaming is a mode of transferring property without producing any intermediate good.”
—Samuel Johnson (17091784)