Pasang - Game Play and Rules

Game Play and Rules

1. In the beginning, the board is laid out with all 120 pieces on the 120 intersection points in one of two patterns. Players must agree on which pattern to lay out the pieces on the board. Please see the first link below under the External Links section for a better visual description of the two possible patterns.

The first pattern is described as the following: Let w = white piece, b = black piece, _ = empty (only found on the sixth row)

a) First row (or Top row): wwwwwbbbbbw; b) Second row: bwwwwbbbbww; c) Third row: bbwwwbbbwww; d) Fourth row: bbbwwbbwwww; e) Fifth row: bbbbwbwwwww; f) Sixth row: bbbbb_bbbbb; g) Seventh row: wwwwwbwbbbb; h) Eighth row: wwwwbbwwbbb; i) Ninth row: wwwbbbwwwbb; j) Tenth row: wwbbbbwwwwb; k) Eleventh row: wbbbbbwwwww

The second pattern is described as the following: Let w = white piece, b = black piece, _ = empty (only found on the sixth row)

a) First row (or Top row): bwwbbwwbwbb; b) Second row: bbwwbbwwbbw; c) Third row: wbbwwbbwbww; d) Fourth row: bwwbwwbbwwb; e) Fifth row: wwbbbwbwwbb; f) Sixth row: wbbww_wwbbw; g) Seventh row: bbwwbwbbbww; h) Eighth row: bwwbbwwbwwb; i) Ninth row: wwbwbbwwbbw; j) Tenth row: wbbwwbbwwbb; k) Eleventh row: bbwwwwbbwwb

2. Once the pattern is agreed upon, and the pieces are laid out on the board accordingly, players then decide who will start first.

3. Players alternate their turns throughout the game. Only one move per turn, and each move is a capture.

4. Each black piece captured is worth 1 point, and each white piece captured is worth 2 points.

First Phase:

5. For their first move, each player must choose a 5 piece column to capture on their respective half of the board. The first player captures first, and he or she has eleven possible columns to choose from their side. The captured column of pieces are removed from the board, and kept by the first player to be scored. Captured pieces are never brought back into the game. This is the first capture for the first player. The empty column left on the board is called a "passage".

6. The second player then chooses their 5 piece column to capture, but is dependent upon which quadrant the first player had chosen their 5 piece column: a) If the first player had chosen a five piece column on the lower left quadrant of the board, then the second player must choose a five piece column on the diagonally opposite quadrant of the board, and in this case it is the upper right quadrant; b) similarly if, on the other hand, the first player had chosen a five piece column on the lower right quadrant of the board, then the second player must choose a five piece column on the upper left quadrant of the board; c) if, however, the first player had chosen the five piece column in the middle of the board, then the second player can choose from any column on their half of the board with the exception of their middle column. The second player captures the column, and removes the pieces from the board which are kept by him or her to be scored.

Second Phase:

7. Each player must now choose a "ka". A "ka" is one piece that will be used throughout the rest of the game by the player to capture pieces on the board. No other piece is used by the player. The chosen "ka" can be of any color. Although the "ka" will either be black or white, the "ka" must be viewed as a non-colored piece. This concept is important with regards to capturing pieces as will be further described.

8. There are two ways to choose a "ka". Players must agree on which method the "ka" is to be chosen. One method (called the "sliding play") is to choose a piece from a 5 piece column adjacent to the passage the player had created. A second method (called the "jumping play") is to choose a piece from a 5 piece column that is one column removed from the passage (i.e. there is at least one column between it and the passage).

9. If the sliding play is chosen, the "ka" then slides horizontally (one space) into the passage, and captures piece(s) from that intersection point that it moved to in the passage. The possible pieces that the "ka" can capture are those that are in the same row nearest to the "ka", or in the same column nearest to the "ka". Captured piece(s) must belong in a row, or in a column, but not both; moreover, the piece(s) captured must be of the same color (i.e. monochrome - either white or black, but not both), and there must be an odd number of pieces (e.g. 1, 3, 5, and etc.) excluding the "ka". Remember, the "ka" no longer represents any color, and is essentially a non-colored piece. The "ka" and the odd number of monochrome pieces must form a line in a row or column uninterrupted by the other colored piece(s) or by the other player's "ka". The "ka" and the monochrome piece(s) can be separated from each other with empty spaces; furthermore, the "ka" can be in any position in this line with the monochrome pieces.

If more than one capturing line is formed, then the player must choose one and only one to capture.

A special note to mention are those two orthogonal lines (one horizontal and one vertical) that run down the center of the board and are interrupted by the empty 2 x 2 square in the middle of the board. Those two lines are not continuous through the empty 2 x 2 square. Therefore, a "ka" cannot form a capturing line with pieces on the other side of the empty 2 x 2 square in either of those two orthogonal lines.

10. If the jumping play is chosen, the "ka" jumps horizontally over the column next to the passage, and lands in the passage. From here on, game play and rules are the same as described in #9.

Note that #7, #8, #9, and #10 described the second move by each player.

Third Phase:

11. After the second move, each player may move its "ka" orthogonally any number of unoccupied spaces as long it can capture. Remember, every move must be a capturing move. However, the capturing method for the rest of the game is slightly different. A "ka" that moves horizontally (in a row) can only capture vertically (pieces on a column), and vice versa, a "ka" that moves vertically (in a column) can only capture horizontally (pieces on a row). Therefore, a "ka" that moves horizontally must land on a space that it can capture vertically, and vice versa, a "ka" that moves vertically must land on a space that it can capture horizontally. It is only in the second move that a "ka" can move into a space and capture in either the horizontal or vertical direction.

12. If all the pieces on the board are captured, then the player with the most points wins the game. The point totals for each player is the score for that game. However, if the game can no longer progress because one player can no longer perform a capturing move (a situation called a "suntuk"), then that player is the loser, and the other player is the winner. The point total for this game is 120 - 0 in favor of the winner.

Read more about this topic:  Pasang

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