Parallel Universe (fiction) - Introduction

Introduction

Fantasy has long borrowed the idea of "another world" from myth, legend and religion. Heaven, Hell, Olympus, and Valhalla are all “alternative universes” different from the familiar material realm. Modern fantasy often presents the concept as a series of planes of existence where the laws of nature differ, allowing magical phenomena of some sort on some planes. This concept was also found in ancient Hindu mythology, in texts such as the Puranas, which expressed an infinite number of universes, each with its own gods. Similarly in Persian literature, "The Adventures of Bulukiya", a tale in the One Thousand and One Nights, describes the protagonist Bulukiya learning of alternative worlds/universes that are similar to but still distinct from his own. In other cases, in both fantasy and science fiction, a parallel universe is a single other material reality, and its co-existence with ours is a rationale to bring a protagonist from the author's reality into the fantasy's reality, such as in The Chronicles of Narnia by C. S. Lewis or even the beyond-the-reflection travel in the two main works of Lewis Carroll. Or this single other reality can invade our own, as when Margaret Cavendish's English heroine sends submarines and "birdmen" armed with "fire stones" back through the portal from The Blazing World to Earth and wreaks havoc on England's enemies. In dark fantasy or horror the parallel world is often a hiding place for unpleasant things, and often the protagonist is forced to confront effects of this other world leaking into his own, as in most of the work of H. P. Lovecraft and the Doom computer game series, or Warhammer/40K miniature and computer games. In such stories, the nature of this other reality is often left mysterious, known only by its effect on our own world.

The concept also arises outside the framework of quantum mechanics, as is found in Jorge Luis Borges short story El jardín de senderos que se bifurcan ("The Garden of Forking Paths"), published in 1941 before the many-worlds interpretation had been invented. In the story, a Sinologist discovers a manuscript by a Chinese writer where the same tale is recounted in several ways, often contradictory, and then explains to his visitor (the writer's grandson) that his relative conceived time as a "garden of forking paths", where things happen in parallel in infinitely branching ways. One of the first Sci-Fi examples is John Wyndham's Random Quest about a man who, on awaking after a laboratory accident, finds himself in a parallel universe where World War II never happened with consequences for his professional and personal life, giving him information he can use on return to his own universe.

While this is a common treatment in Sci-Fi, it is by no means the only presentation of the idea, even in hard science fiction. Sometimes the parallel universe bears no historical relationship to any other world; instead, the laws of nature are simply different than those in our own, as in the novel Raft by Stephen Baxter, which posits a reality where the gravitational constant is much larger than in our universe. (Note, however, that Baxter explains later in Vacuum Diagrams that the protagonists in Raft are descended from people who came from the Xeelee Sequence universe.)

One motif is that the way time flows in a parallel universe may be very different, so that a character returning to one might find the time passed very differently for those he left behind. This is found in folklore: King Herla visited Fairy and returned three centuries later; although only some of his men crumbled to dust on dismounting, Herla and his men who did not dismount were trapped on horseback, this being one folkloric account of the origin of the Wild Hunt. C. S. Lewis made use of this in the Chronicles of Narnia; indeed, a character points out to two skeptics that there is no need for the time between the worlds to match up, but it would be very odd for the girl who claims to have visited a parallel universe to have dreamed up such a different time flow.

The division between science fiction and fantasy becomes fuzzier than usual when dealing with stories that explicitly leave the universe we are familiar with, especially when our familiar universe is portrayed as a subset of a multiverse. Picking a genre becomes less a matter of setting, and more a matter of theme and emphasis; the parts of the story the author wishes to explain and how they are explained. Narnia is clearly a fantasy, and the TV series Sliders is clearly science fiction, but works like the World of Tiers series or Glory Road tend to occupy a much broader middle ground.

According to the Multiverse Theory, the idea of a parallel universe may not be fictional, but reality that exists on another vibrational plane.

Parallel universes are considered parallel because there is no way of reaching them. Not all other dimensions are parallel, but more than likely most of them are. An Einstein-Rosen bridge, or wormhole, can take you to a different dimension. Note that the journey through space-time continuum could age you backwards, or wipe you from existence. More than likely, if you managed to get to the alternate dimension, then you would have no memory of how you got there. The dangers of time-space travel are still being investigated, and possibilities are growing.

Typically, parallel universes fall into two classifications. The first may be more accurately called a "diverging universe" whereby two versions of the universe share a common history up to a point of divergence. At this point, the outcome of some event is different in the two universes and their histories continue to become more different as time elapses after that point (e.g. Parallels (Star Trek: The Next Generation)). The second type is where despite certain, often large, differences between the two universes' history and/or culture, they maintain strong similarities. In such cases, it is common that every person in one universe will have a counterpart in the other universe with the same name, ancestry, appearance, and frequently occupation but often a very different personality (e.g. Mirror, Mirror (Star Trek: The Original Series)).

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