Plot and Setting
The Thousand-Year Door is not set in a paper-based version of the Mushroom Kingdom, but in a cursed island. The majority of locations are not featured in previous Mario games. Most locations consist of a set theme; Glitzville, for example, is a floating city centered around a fighting arena known as the Glitz Pit. The enemies and town inhabitants in the game range from recurring Mario characters, like Boo, to characters exclusive to the game, such as the X-Nauts. For many stages in the game, the story is presented in the context of a novel, and is divided into eight chapters (nine counting the prologue).
Read more about this topic: Paper Mario: The Thousand-Year Door
Famous quotes containing the words plot and, plot and/or setting:
“Those blessed structures, plot and rhyme
why are they no help to me now
I want to make
something imagined, not recalled?”
—Robert Lowell (19171977)
“We have defined a story as a narrative of events arranged in their time-sequence. A plot is also a narrative of events, the emphasis falling on causality. The king died and then the queen died is a story. The king died, and then the queen died of grief is a plot. The time sequence is preserved, but the sense of causality overshadows it.”
—E.M. (Edward Morgan)
“A happy marriage perhaps represents the ideal of human relationshipa setting in which each partner, while acknowledging the need of the other, feels free to be what he or she by nature is: a relationship in which instinct as well as intellect can find expression; in which giving and taking are equal; in which each accepts the other, and I confronts Thou.”
—Anthony Storr (b. 1920)