Paper Mario: The Thousand-Year Door - Gameplay

Gameplay

The Thousand-Year Door has a unique visual style. The graphics consist of a mixture of three-dimensional environments and two-dimensional characters who look as if they are made of paper. At different points in the game, Mario is "cursed" with abilities that enable special moves in the overworld, all of which are based on the paper theme. Mario can fold into a boat or a paper airplane by standing on a special activation panel, and roll up into a scroll of paper or become paper-thin. The game's environments also follow this theme; for example, illusory objects that conceal secret items or switches can be blown away by a gust of wind due to the environment's paper-like qualities. In certain parts of the game, the player controls Bowser in multiple side-scrolling levels based on Super Mario Bros.. Additionally, the player controls Peach in the X-Naut Fortress at the completion of most game chapters.

Battles in The Thousand-Year Door borrow elements from the original Paper Mario and Super Mario RPG: Legend of the Seven Stars. The turn-based system, in which players select an attack, defense, or item from a menu, is augmented by timed button presses that can result in substantial attack or defence bonuses when performed correctly. A similar "action command" was also used in all released Mario role-playing games. In The Thousand-Year Door, each of Mario's party members now have their own heart points (HP) and may receive any attack that Mario can receive. When a partner's heart points are reduced to zero, the partner becomes inactive for the rest of that battle and later battles until recovery. If Mario's Heart Points are reduced to zero, however, the game ends. Flower Points—which are required for special moves—are shared among Mario and his party members. Defeating enemies awards various numbers of Star Points to Mario; for every 100 Star Points, Mario is able to level up. Mario can choose to upgrade his heart points (HP), flower points (FP), or his badge points (BP). The battles take place on a stage in front of an audience; if the player performs well in a battle, the audience can assist Mario by replenishing star power, throwing helpful items on-stage, or inflicting damage on the opponent. Conversely, the audience may throw damage-causing items at the player or leave if the player performs poorly in a battle. For every ten levels, the stage will increase by fifty audience members for a total of 200 after level 30.

Outside of battle, the game contains some strong role-playing video game traditions. For example, Mario's strength is determined by multiple statistical fields and status-boosting items that can be used in and outside of combat. The effects of these items range from healing Mario or his partner to damaging the opponent. Mario can also purchase badges from non-player characters or occasionally obtain them from defeated enemies; when equipped, these badges can permanently enhance a particular skill or aspect, or, in some cases, give Mario new moves, including Sleepy Stomp and Quake Hammer. Throughout the game, Mario is permanently assisted by a party member. Each party member has a specialised skill, some of which are required to solve puzzles to advance progression in the game. More party members are gained as the player advances through the game.

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