Panzer General - Tactical Elements

Tactical Elements

The game requires the player to use combined-arms tactics, where each unit is strong against some unit types but very vulnerable by others. Dug-in enemy positions must be softened by artillery, which is vulnerable and needs protection. Before attacking the infantry and anti-tanks, one needs to destroy the artillery which protects them from behind. If no tank can slip there, one does this mostly by bombers, but then it is advantageous to destroy the air defense units first. The fighters have a dilemma between destroying enemy air force and protecting the bombers.

One must carefully observe the road system to speed the advance, or he/she can use Bridge engineers to cross the rivers. The game rewards a Blitzkrieg strategy - penetrating deep into the enemy positions while postponing destruction of some of the encountered enemy units for later.

The performance of units is affected by their experience, which takes very long to collect. Particularly in Campaign mode one then has to protect the experienced units as the most valuable asset.

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    The Laws of Nature are just, but terrible. There is no weak mercy in them. Cause and consequence are inseparable and inevitable. The elements have no forbearance. The fire burns, the water drowns, the air consumes, the earth buries. And perhaps it would be well for our race if the punishment of crimes against the Laws of Man were as inevitable as the punishment of crimes against the Laws of Nature—were Man as unerring in his judgments as Nature.
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